| Main Topic | Subtopics | |
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| INTRODUCTION TO THE INTERFACE | Workspace Quick access toolbar Options Panels and ribbons Command line Status bar |
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| APPLY BASIC DRAWING SKILLS | Create, open and publish files. Draw circles, arcs and polygons. Draw lines and rectangles. Fillet and chamfer lines. Select objects. Use coordinate systems. Use dynamic input, direct distance, and shortcut menus. Use Inquiry commands |
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| USE DRAWING AIDS | Work with Grid and Snap Object snaps Object snap tracking Ortho mode(F8) Project units Drawing limits |
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| USE COMMANDS | Selection techniques Break Grip editing Lengthen Move Offset Copy Stretch Rotate Mirror Scale Edit text Extend Polyline grips Trim Array path Array rectangular Array polar |
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| EDIT ENTITIES | Create Selection Sets Stretch Objects Use Grip Editing Use Offset and Mirror Use Trim and Extend Divide & Measure |
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| WORK WITH CURVES | Draw and edit curved Polylines | |
| CONTROL OBJECT VISIBILITY & APPEARANCE | Alter layer assignments for objects Change object properties Control layer visibility |
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| USE BLOCKS & XREFS | Define Blocks, Dynamic Block & Write Block | |
| ATTRIBUTES | Edit Attribute, Define Attribute, Display Attribute, Enhanced Attribute | |
| GROUP | Grouping the Objects | |
| OLE | Insert Link | |
| USE HATCHING & GRADIENTS | Apply hatch patterns. Pattern hatch User defined hatch Gradient hatch Hatch properties Match properties |
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| CREATE & EDIT TEXT | Create Text Styles. Write Lines of Text. Single line text Multiline text Editing text Text style Annotative text |
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| DIMENSIONING | Create and apply Dimension Styles Layouts And Annotative Objects Use the Window Command Use Viewports |
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| PRINTING & PLOTTING | Set printing and plotting options. Setting up a printer Saving the plot settings Plotting given different scales and units |
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| Main Topic | Subtopics |
|---|---|
| AUTOCAD 3D FOUNDATIONS | Introduction to 3D? Types of 3D Models Introduction to the 3D Modelling Workspace 3D Ribbon Panels |
| BASIC 3D VIEWING TOOLS | Pre-set 3D Views Orbiting in 3D Using Visual Styles 3D Navigation Tools View Cube Steering Wheel |
| INTRODUCTION TO THE USER COORDINATE SYSTEM | Dynamic UCS UCS Basics UCS Icon Moving the UCS Origin Moving the UCS to a Face Moving the UCS Using 3 Points The UCS X, Y, and Z-Commands UCS Multifunctional Grips Saving a UCS by Name |
| SOLID PRIMITIVE TYPES | Simple Solids Working with Solid Primitives Drawing Solid Primitives Editing Solid Primitives Creating Boxes and Wedges Creating Pyramids Creating Cylinders and Cones Creating Spheres and Tori Creating Wall-like Solids with Poly solid |
| WORKING WITH COMPOSITE SOLIDS | Creating Composite Solids Modifying Composite Solids Working with Mesh Models Creating Mesh Primitives Creating Mesh Models from Objects Editing Mesh Models Convert From Mesh Models |
| CREATING SOLIDS & SURFACES FROM 2D OBJECTS | Complex 3D Geometry Creating Surfaces and Solids Extruded Solids and Surfaces Press Pull Modifying Extrusion |
| SWEPT SOLIDS AND SURFACES | Modifying Sweeps 3D Paths Revolved Solids and Surfaces Modifying Revolves |
| LOFTED SOLIDS AND SURFACES | Modifying Lofts NURBS Surfaces Creating NURBS Surfaces Edit NURBS Surfaces |
| MODIFYING IN 3D SPACE | 3D Gizmo Tools Aligning Objects in 3D Space Align Command 3D Align Command 3D Modify Commands 3D Move and 3D Rotate 3D Scale Mirroring Objects in 3D Arraying Objects in 3D |
| ADVANCED SOLID EDITING | Editing Components of Solids Editing Faces Editing Edges Editing Vertices Modification Options |
| EDITING FACES OF SOLIDS | Extruding Faces Offsetting Faces and Edges Moving Faces Rotating Faces Tapering Faces Removing Faces Copying Faces Fillets and Chamfers in Solids |
| ADDITIONAL EDITING TOOLS | Creating a Shell Imprinting Edges of Solids Slicing a Solid along a Plane Interference Checking Converting Object to Surfaces Creating Planar Surfaces from 2D Objects Converting 2D Objects to Surfaces Converting Solids to Surfaces Converting Objects to Solids Converting 2D Objects to Solids Converting Surfaces to Solids |
| REFINING THE VIEW | Working with Sections Setting the Section Plane Working with Live Sections Generating Sections from Section Planes |
| WORKING WITH CAMERAS | Adjusting a Camera Clipping Camera Views Managing Views in 3D Modifying Views Animating with Show Motion Creating Show Motion Shots Creating Animations Using Walk and Fly Animating a Walkthrough Animation Motion Paths |
| VISUALIZATION | Creating Visual Styles Visual Style Settings Working with Materials Using the Materials Browser Libraries Adding Materials Attaching Materials by Layer Materials Editor Texture Editor Specifying Light Sources Default Lighting Sunlight User-Defined Lights Modifying Lights |
| RENDERING CONCEPTS | Adjusting the Exposure Creating a Sense of Distance Advanced Render Settings Working Drawings from 3D Models Creating Multiple Viewports 2D Views from 3D Solids Creating Hidden Line Views Creating Profiles from Solids Creating Technical Drawings with 3D Model Import |
| DOCUMENTATION | Automatic Model Documentation Adding Base Views Adding Projected Views Editing Drawing Views |